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GABRIEL OLIVEIRA

Sound Designer & Composer

Hi there! I'm Gabriel Oliveira, a Sound Designer, Composer and Technical Sound Designer with over 10 years of experience in game audio.

My work focuses on creating expressive and immersive sound while ensuring clarity and strong gameplay feedback. I move comfortably between creative sound design and technical implementation, working with tools like FMOD, Wwise, Unreal Engine, and Unity to bring audio systems to life.

I specialize in combat-driven audio, especially magic, creatures, and interactive systems, crafting sounds that not only enhance immersion, but help players understand and feel the game.

Previous Works


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Sound Designer, Technical Sound Designer

Worked as Lead Sound Designer and Technical Sound Designer, responsible for all sound design and audio implementation. Designed a wide variety of sounds for abilities, enemy creatures, and environments, with a strong focus on gameplay clarity and readability. Implemented and managed the full audio pipeline using FMOD in Unity, ensuring each action had a distinct and recognizable audio identity.

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Sound Designer

Worked as Sound Designer and Technical Sound Designer, responsible for a large portion of the game’s sound design and implementation. Joined mid-development and expanded upon existing systems, creating new assets and integrating them using FMOD in Unity.

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Sound Designer

Contributed as Sound Designer, creating audio for props, weapons, cutscenes, and sci-fi elements. Focused on blending realistic and stylized sounds to match the game’s tone, including the design of hybrid technological and atmospheric audio elements.

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Composer, Sound Designer, Technical Sound Designer

Worked as Composer, Sound Designer, and Technical Sound Designer. Created music, sound effects, and implemented audio directly in Unreal Engine using MetaSounds, developing systems to support interactive gameplay and dynamic audio behavior.

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Composer, Sound Designer, Technical Sound Designer

Worked across composition, sound design, and technical implementation. Designed immersive and atmospheric audio while implementing systems in Unreal Engine using MetaSounds to support gameplay and narrative.

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Audio Director, Sound Designer, Technical Sound Designer

Worked as Audio Director, Sound Designer, and Technical Sound Designer. Responsible for leading the audio team, defining the overall sound direction, and creating sound effects for environments, interactions, and emotional narrative moments. Implemented audio using FMOD in Unity.

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Composer, Sound Designer, Audio Programmer

Worked as Composer, Sound Designer, and Audio Programmer across a collection of five mobile games. Created all sound effects and composed approximately 30 minutes of original music, tailored to each game’s specific needs while maintaining a cohesive, fun, and cartoon-inspired style. The audio direction focused on playful, adventurous, and kid-friendly tones. Developed and implemented a custom audio system in Unity using C#, handling the full audio pipeline from creation to in-game behavior.

Compositions

                                                                                                                                                                  

In need of sound design, audio implementation or music composition for games or other medias?

Let's work together!

Feel free to reach out at:

oliveiragsg@gmail.com